Date: September 17, 2004
Time: 3:00 pm
Location: GCATT Room 325
Speaker(s): Dihong Tian
Title: BATEX3: Bit-Allocation for Textured 3-D Models using a Fast Quality Measure
Abstract:
  Texture mapping is an effective tool commonly used in 3D graphic
applications, especially when desired surface details are expensive to
achieve by solely using geometry. This talk addresses the problem of
efficiently streaming/storing textured 3D models in a resource constrained
environment. For transmission/storage purposes, both the mesh and the
texture are progressively compressed to generate multi-resolution
representations. It is noticed that the traditional distortion metric, the
peak signal-to-noise ratio (PSNR), fails in measuring the quality
degradation of the compressed textured models. Hence we propose a novel and
fast quality measure (FQM) to properly capture the visual quality of the
textured model. The computation of FQM does not require extra processing,
making it attractive for real-time applications. Based on FQM, we present a
bit-allocation algorithm that distributes the source bits between the mesh
and the texture to maximize the visual quality of the model.



Bio:
Dihong Tian started his PhD study in the School of ECE at Georgia Tech in
Fall 2002. His research interests focus on multimedia communications and
networking. Under the supervision of Prof. Ghassan Al-Regib, he is currently
working on streaming compressed 3-D graphic models over networks. His former
research includes wireless video streaming and the 3rd generation (3G)
communication systems. Before he came to GT, Dihong Tian received a BS
degree in Computer Science and a MS degree in EE, both from the University
of Science & Technology of China. He received the highest honor for his
undergraduate study.